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Talisman 5th Edition review: "The characterful imperfections of the original game remain clear to see "
Besides growing your own strange fruits and collecting tea leaves to brew new drinks, your stay at Wanderstop also equips you with a trusty broom and garden shears. You can use these to tidy up the clearing of little piles of leaves or gnarly, spiky weeds.
There are a lot of open-ended dialogues in this game. That’s because the story moves in chapters, and with each chapter, we meet new customers while the ones from the previous one are simply… gone.
Wanderstop is a cozy management sim about a burned-out warrior who'd much rather be fighting than running a tea shop
The proper garden we have is small, but planting seeds to grow fruits for tea can be made anywhere. The planting mechanic is interesting—it’s not just about throwing seeds in the ground and waiting.
It’s all fairly straightforward, but gardening is still a fun little challenge as you puzzle out which color combinations are required for each plant variety.
You realize—this isn’t a cozy retreat. It’s a forced retreat. The game doesn’t ease you into relaxation. It shoves you into it, trapping you inside a world that Elevada herself struggles to accept. And that’s when it really sinks in. This is not a game about running away to start over. This is a game about being made to stop.
The tea machine that takes up most of the tea shop is a whimsical creation right out of Charlie and the Chocolate Factory. All levers and spouts and chambers, each with the purpose, it seems, of elongating the tea-making process. There are many cultures throughout the world who take great pride in the time Wanderstop Gameplay it takes to make tea, using the brewing time as a moment for meditation and taking care over each gesture.
There's nothing wrong with this angle, of course, but Wanderstop offers a far more realistic approach to the process of change. It's still a cozy game for the most part, but one that isn't afraid to point out the challenges that come with slowing down. The farming, harvesting, and tea-making serve as actively therapeutic actions, rather than mindless wholesome gameplay in search of gifts for romanceable residents (or to pay back a merciless tanuki landlord).
The game offers you quiet pockets of peace with no objective – yes, for Alta, but also for you. It's beautifully told, avoiding any moral sledgehammering or definitive statements, it slowly unfolds a portrait of a person many of us can relate to and gives us time to digest each layer.
I fluctuated between trying to tick off every type of tea I could think of, then doing a bit of main story quest content, then going outside and seeing how many plants I could cultivate in one go. Every now and then, I'd get the clippers out and cut some weeds. Decorative trinkets hidden under thorny thatches, stamps in your gardening book, and conversational snippets are your most tangible rewards, but the game encourages you to treasure the joys of landscaping, the peace of a working garden, and the value of gentle toil above all else.
Alta's reluctance to be in her own cozy game brings a tender and sometimes sharp flavor to an otherwise calming brew of farming and cafe management. Wanderstop is a beautiful and balanced combination of sweet and savoury on the palate of the overworked, exalting the transformative power of tea.
Wanderstop is a narrative-driven, slice-of-life adventure game with light management and puzzle elements. Developed by Ivy Road, it places players in the role of Alta, a former warrior who has chosen to leave her past behind and run a quiet tea shop in the middle of a mysterious, ever-changing forest.
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